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Angband sil
Angband sil













angband sil
  1. #ANGBAND SIL HOW TO#
  2. #ANGBAND SIL MANUAL#
  3. #ANGBAND SIL FULL#

I don't know if you want orcs going up stairs from dL1 (not that I mind), but they stayed on the monster list for awhile after they were gone (until I saw another monster). EDIT3: At the very beginning of a game (dL1), I saw two orc soldiers who were unaware of me go up stairs.

#ANGBAND SIL HOW TO#

EDIT2: I'm having trouble figuring out how to survive these orcs without any healing or escapes. That's something I always wished Angband had. I like how you can start another game after you die without ending and restarting the program. The interface is actually better than vanilla, I just didn't think of looking there at first. I can't find any way to choose what the term windows display.ĮDIT: I figured out how to get my monster list and previous messages in the term windows how I like it. I miss the option for automatically show lists which shows the list of available items by default when I press a command like Wield. I guess that'll just take some getting used to, but I don't see why you removed options like this.ĮDIT: I pressed C to close a door so I could rest for HP before fighting the wolves, then I pressed the direction to close the door in that direction and of course it opened it again.

angband sil

This is disorienting for me because I press O to open and then the direction.

angband sil

Alter without direction option is not an option and is always ON. What's the difference between 'look at things' and 'look around'?. CTRL-l and CTRL-L seem to have the same effect. So we have to use CTRL-command for most commands. Despite having a much shorter list of needed commands, still several of them conflict with the roguelike movement keys. The game seems to discriminate against roguelike keyset users.

#ANGBAND SIL FULL#

Under Smithing in the Skills section, it says "See Smithing section for full details." but there isn't any other smithing section in the manual.

#ANGBAND SIL MANUAL#

The manual references the "I" (inspect object) command from Angband which doesn't exist in this game. Center map continuously doesn't seem to work right: the display keeps shifting up and down when I'm moving to the right. I got the 'unable to create notes file' message when I'm the administrator (and only user) on my computer. I like the impression I got of the skills system so far. Generally, I expected a flavour further away from vanilla Angband. I like the vision of going with First Age flavor and shortening the game, but with those things, I expected flavourless monsters like Metallic Green Centipedes would be gone. Why not just make the character start with the curved sword?ĮDIT: I like that you can go up the stairs from level 1 to get a different level 1. It seems like you made it so the character always starts in a room with a curved sword on the floor. The next couple games, I played a Noldor. Also, I don't know how smithing works, and I couldn't find it in the manual, so I guess Naugrim wasn't such a good choice. With my axe proficiency, I found about a dozen curved swords, a couple quarterstaffs, a spear, and a dagger, but never any axes.

angband sil

I started with a Naugrim, going for a pure fighter type. I rarely try new variants anymore, but I just happened to be kinda bored and in the mood for trying something new when I saw this post. First of all, you got me at just the right time.















Angband sil